Krai Mira - new Post-Apocalyptic RPG inspired by FalloutScorched by the sun and hopelessly irradiated, the Earth is soaked in toxic waste and blood of its former masters. Those who remain are fighting to survive the endless and senseless struggle with the environment, and, inevitably, with themselves. News04.04.2017- interactive help and tips - improved inventory and UI - new items, including high level armor and advanced cures - new random encounters - new localizations (French, Polish, and German), new dialogues - improved AI - new locations: the monastery, catacombs, “Lake” laboratory complex, ancient ruins, and more - bug fixes - option to continue your adventure after completing the main quest - 3 different game endings 15.03.2017
21.02.2017 Krai Mira: Extended Cut will be out April 4, 2017 on PC. This Extended Cut version of Krai Mira features rich new content that promises to enhance the experience as the developers implemented interactive help and tips, new inventory view and UI adjustments. Players will find many new items, including high level armor and advanced cures. Players will also meet more dangerous creatures and much more random encounters. At the same time new localizations (French, Polish, and German), tons of new dialogue lines, and smarter AI will be added. New locations are waiting for you: the monastery, catacombs, 'Lake' laboratory complex, ancient ruins, and more. So you can be sure of the fact, that Krai Mira: Extended Cut is carefully polished – the developers also took care of bugs, balance and optimization fixes. And, most importantly, now you'll be able to continue your adventure after completing the main quest. Krai Mira: Extended Cut will be available on Steam for 11,99 EUR / 12,99 USD / 9,99 GBP. 29.01.2017 Krai Mira game manual, english version. Written by Piotr Koczewski. 19.01.2017 Soundtrack to Adandoned Airfield location was composed by Piotr Koczewski. 17.01.2017 Translation to Polish is completed. 30.11.2016 We are happy to announce that our work on the Extended Cut version is completing. - English dialogues, names and other texts were improved - New localizations: French, Polish, German - Completion of the main quest - Interactive help - Improved AI - New locations: Monastery, catacombs, laboratory complex "Lake", ancient ruins, Stone Valley, and others - New random locations and mobs, caravan robbers - New inventory items - New dialogues - New NPC-followers - Achievements: 26.11.2016 French translation is completed. Pourquoi pas... 23.11.2016 Tall-Tech Armour (available in the Extended Cut version) 30.10.2016 Krai Mira v. 1.3 - Fixed bug with caravan in Terminal location - Fixed Shader for hidden walls - Fixed bug with inaccurate flamethrower attack on dogs - Removed random traders from caravan locations - Fixed bug with price for caravan guarding - Reduced requirements for weapon and armour - More chances to skip random encounters (* 1.5) - Updated caravan robbers for low-lvl players - Removed radiation from mutant caravan robbers for low levels - NPCs stop when you click on them - END TURN on enemies click if current AP < attack AP - Help signs in Fort - Updated melee weapon's range - GUI: font changed - Updated dialogues in Fort - Updated chances for random loot - Fixed Oasis underground entrance bug - Fixed bug with Player's name - Items put on character are highlighted in Barter interface - Dropped items are stored on location - Day/Night cycle: increased night illumination - Particle effects for some of locations - Chance of random loot was changed 24.09.2016 Krai Mira v. 1.18 - Intro - GUI Quest panel - New Locations: Burnt Matuakau,Avia Base, Desert Tower, Nord-West - Updated locations: Kafa, Matuakau, Fort, Region - Water traders in Oasis, after cleaning the location from Hatchet's clan - "Curse of Taurs" unique helmet - New items: Bear trap, "Boom" shotgun, "Cerberus" rifle, "Volcano" flamethrower - Rare items ("Bloodlust", "Admiral", "Tax collector") - Dog sniffs out items on location - Friendfire chance reduced - 'Doctor' type loot for some random mobs (Black Transplantologists) - Random damage for traps - Russian and some of English dialogues were updated - Quest tips updated - Several inventory images were updated - Quest log fixed - More enemy groups variations for random city locations - Fixed bug with null loot after flamethrower attack - Fixed bug with Matuakau cave 10.07.2016 Krai Mira v. 1.12 - Personal transport - Random city locations on Global map - Outlaw camp, Cannibal camp locations - 11 random mob groups and clans - New AI type - bomber - Global map: new bg music, car indicators, alerts, option to escape from mob groups - Fixed 'empty loot' bug - Fixed 'null quest' AI bug - Turbine game: fixed camera bugs 31.05.2016 Krai Mira v. 1.01 - Save / Load functionality - Work on main quest and key locations is completed - Locations: Industrial Region, Forbidden City, Sewers, Bio-station - Monsters: troglodyte, monk - New dialogues and NPCs - Weapons: electro knuckles, pipe, crowbar, electric baton, wrench - Alternative passage of main quest in Region Entrance location - Auto-fight (for scenarios and final scene) - Aim shot mechanics improved (2-hand weapon lost, losing of strength, AP, perception) - Fixed bug with Main quest (dialogue with Sen in Salt Mines) - Fixed bug with navigation in mountain locations - Fixed bugs with Blackjack and slot machines 11.04.2016 New locations (Industrial Region, underground), monsters and quests 27.03.2016 Krai Mira: Easter Edition - New locations: Terminal, Dead City, Otrog labs, Foreland, Meganome, Lone Island - 16 new random locations and random mob groups - Global Map altered - Monsters: HomoDrill, PigBull, Ankor - New dialogues and NPCs - Armour: Dog Armour, Avia helmet, Tank helmet - Weapons: 'Drummer' pistol, self-made pistol, 'Hot spray' flamethrower, BabyGun, 'Cerber' crossbow, 8-arrow spring bow, 'Redding' and 'Scout' rifles, Ball minigun, Hydro Fist - Terrain objects (dead ships, crashed helicopter/plane, oil pump, ruined bridge, bikes, cars, boat wreck) - Blackjack mini game - Slot Machine mini game Improvements: - Inventory items sorting by type - GUI ('flying' damage points, coloured speech in scenarios, ammo reloaded from Inv) - Random locations and mobs depend on global Map coordinates - Radiation resistance for armour - 2X chances to hit trapped enemies in Aim weapon mode - Global map resize - V-Sync (option in Settings) - Post-Processing (option in Settings) Bug fixed: - Bug when player sometimes doesn't react on Loot - Distant weapon 'walking' bug - 'Evade with rifle' bug 24.02.2016 Mini games: slot machines and Blackjack in Fort's Bunker. 15.02.2016 Some new locations: Oil Terminal (Desert Wolves), Dead City, Meganom, Lone Island, Foreland. 13.02.2016 Article about Krai Mira in the largest Polish magazine dedicated to PC games. 09.01.2016 New inventory items were added. 31.12.2015 New version released: Krai Mira RPG v.0.984 - New location (Kafa) - All initial stats = 4 on new game start - Reduced strength of caravan robbers - Reduced strength of enemies in Black Estuary and Salt Mines locations - For using stimpacks AI spend all their AP in current turn - Random group "Black Transplantologists" - New objects (catamaran, pontoon, port crane) - Total price in barter GUI - Combat start sound - Ranged damage for 12mm ammo - Improved followers AI - Aimed and Burst weapon modes - Aimed shot crit. effects (loosing weapon / next turn / perception, etc.) - Improved GUI - New main quest dialogues in Fort (in English version) - GUI: Q-W-E hotkeys for weapon mode - Fixed bug with caravans ("flying donkey") - Fixed "character sliding" animation - Fixed "Wait" bug in combat (battle cycles if you don't see all participants) - Fixed bug with trading (zero waight) - Fixed bug with last Perk points ("Evil Eye") 12.12.2015 New version released: Crimea RPG v.0.98 - DOWNLOAD - DISCUSS Updates: - New locations: Bears Cave, the Vision, Prison, Reactor, Laboratories, Fort Cellar - Creatures: bear, guard, officer, prisoner, doctor, scientist - Weapons and items: nunchaku, gear axe 'Broken Eggs tango', horse mask, hat 'Fes' - New dialogues for main quest - Random locations (gas station, canyon, battlefield) - New random enemy groups - Terrain objects Improvements: - Explosives with timer - Misfire - Scenarios - Unique items with features - Explosions attract mob's attention in peace mode - Explosions affect doors and rigidbody objects - Friendly NPC get angry if you set mines next to them - Custom critical_HP (some creatures like scientists escape even with minimal damage) - Visual effects for main scene Bug fixed: - Reduced strength for some enemies on the first locations, and 'Reactor Labs' level - Fixed AI bug 'walking on the spot' 19.10.2015 New version released: Crimea RPG v.0.972 - DOWNLOAD - DISCUSS Updates: + Dimitrii dialogue update (Scrapers town) + Hurt man model/animation/dialogue + Salt Mines location - 'stop' sign; Knur's piglets became weaker; more nuts in the pile; animated hint arrow + Rudi NPC updates: if dog is hurt critically and escapes, no one attacks him; reduced dog's AP; + Reduced AP of evading enemy + Dialogue with developer (Matuakau location) Improvements: + Satellites RUN after you if you are too far from them + Girls help to pass the time in the 'Bunker' bar ('Forshtadt' location) and accept some of your radiation + Quest Objective highlight + Language select in settings + 1..3 hours added randomly on each transition between any locations + Level limitations for caravan robbers, and mob groups in random and quest locations + Stashes (available from 'conversations' with girls in the bar) + 4 new random mob groups Bug fixed: + Wrong position of Drunk men inventory (auto-stealing) + Soldier blocked entrance on 'West' object location + Bodies moving through the colliders + Pre-Mortal Anger initiating bug 02.07.2015 New version released: Crimea RPG v.0.952 - Improved usability (trade, help screen, tip arrows on locations) - Fixed bug with Fort's guard inventory - New weapons - RPM64, Fagernes - Global Map zoom - Behaviour of Rudi improved - Effects: muzzle flash, blood signs on the ground - Severely wounded creatures use stimpacks, or try to escape battle - Evade in close combat depends on agility of the opponents - Default Perk "Evade" II for Rudi - If Rudi escapes, he gets 1/2 of damage - New monsters: Radik, Meat Baron 21.04.2015 New version released: Crimea RPG v.0.94 - Barter - 5 groups of traders - Caravans schedule - Dice game - Trader near Fort entrance - New mobs - Birjuk, mutants - 5 new enemy groups for random locations - New terrain objects: trade caravans, trails, sacks - New hair styles and materials for Punk Woman - Enemy's perception depends on light conditions - Your satellites give you 50% of their experience, and Rudi gives 100% - Option to turn off background music and enemy voices - Radioactive areas are displayed on the global map - Steal alarm depends on the amount of items - Radiation and it's consequences - Orders for satellite NPCs, ability to change distance and steal - English texts were improved (gratitude to Metzger) - New locations - Agility improves your stealing skills - Mutation - 'Replay Level' button 28.03.2015 New version released CRIMEA v. 0.92 - Russian Translation added - Quest / dialogue system - 5 new locations - Levels, Stats, Ups, and character development - You can steal from NPC now - NPC behaviour improved - NPC private zones - New sounds and GUI elements - New objects: mine, handcar, King Pig helmet 27.01.2015 New version released CRIMEA v. 0.9 - Global Map - Game time - Day / Night cycles - NPC-satellites (dog, punk, sniper) - 12 new locations, including random locations - 10 random Mob groups - New creatures: Dog, Teradog, PigBull, 2 Women models. - New terrain objects: rope bridge, bones, billboard, rotten horse, monument of lenin, motorbike, cars - New random loot containers: various boxes, bodies, bones, heaps, car loot containers, etc. - Loot system, chance for loot items - Flamethrowers: improved calculations for nozzle angle, added flames on burning prey after shot - Removed flashlight and increased Moonlight intensity - Fog added for some locations - New terrain textures 03.11.2014 Global Map 14.10.2014 Dead City 08.10.2014 Flamethrowers affect any creature's perception. Provided that creature remains alive. 19.09.2014 Radiation starts to accumulate in the body if the emission level is critical. If the creature gets 100 RAD. POINTS, mutation occurs. The chances are: 10% : +1 S, 10% : +1 H, 20% : -1 A, 20% : -1 P, 20% : -1 E, 20% : no changes 05.09.2014 War Dog 23.02.2014 New demo: improved GUI, added new armor and weapon, main menu, help (F1), info panel, transition between locations. --> display all news |
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